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[2021 모드 설치 참고 자료] 애니메이션 모드의 신박한 정리의 고수 양대산맥! FNIS와 네메시스 둘 중 뭘 쓰지?
[2021 모드 설치 참고 자료] 애니메이션 모드의 신박한 정리의 고수 양대산맥! FNIS와 네메시스 둘 중 뭘 쓰지?


스카이림 FNIS 사용법 – 모드 오거나이저(Mod Organizer)

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Fores New Idles in Skyrim – FNIS at Skyrim Nexus – Mods and Community

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  • Most searched keywords: Whether you are looking for Fores New Idles in Skyrim – FNIS at Skyrim Nexus – Mods and Community FNIS (both versions) calculates how many percent of Skyrim’s custom animation resources you have used up, and will warn you when you have … No custom animation possible for Skyrim? Wrong. [color=skyblue]FNIS Behaviors allows to add different types of animations to the game[/color]: idles/poses, sequenced, furniture, paired, killmoves, cre
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Fores New Idles in Skyrim - FNIS at Skyrim Nexus - Mods and Community
Fores New Idles in Skyrim – FNIS at Skyrim Nexus – Mods and Community

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3. Fores New Idles in Skyrim (FNIS) 설치 및 실행하기

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  • Most searched keywords: Whether you are looking for 3. Fores New Idles in Skyrim (FNIS) 설치 및 실행하기 그래서 이렇게 3번째 순서로 FNIS에 관해 글을 씁니다. … 원래 스카이림의 모드 설치는 Skyrim > Data폴더에 설치하게 됩니다. FNIS는 모션관련해서 가장 중요한 모듈입니다. 따라서 모션관련 모드를 설치하면 꼭 패치를 해주셔야 하는 필수 유틸이죠. 그래서 이렇게 3번째 순서로 FNIS에 관해 글을 씁니다. 많이 어려워들 하시는 FNIS설치를..
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3. Fores New Idles in Skyrim (FNIS) 설치 및 실행하기
3. Fores New Idles in Skyrim (FNIS) 설치 및 실행하기

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모드 오거나이저 (MO)를 이용한 FNIS 사용 방법

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모드 오거나이저 (MO)를 이용한 FNIS 사용 방법 본문

모드 오거나이저 (MO)를 이용한 FNIS 사용 방법
모드 오거나이저 (MO)를 이용한 FNIS 사용 방법

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스카이림 필수 모드 FNIS : 네이버 블로그

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스카이림 필수 모드 FNIS : 네이버 블로그
스카이림 필수 모드 FNIS : 네이버 블로그

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스카이 림 fnis

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스카이 림 fnis
스카이 림 fnis

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스카이림 FNIS 사용법

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  • Most searched keywords: Whether you are looking for 스카이림 FNIS 사용법 Fores New Idles in Skyrim – FNISㄴ. http://www.nexusmods.com/skyrim/mods/11811/?. 스카이림 모션에 아주 많은 관여를 하는 유틸 툴입니다. Fores New Idles in Skyrim – FNISㄴ http://www.nexusmods.com/skyrim/mods/11811/? 스카이림 모션에 아주 많은 관여를 하는 유틸 툴입니다. 사실상 이 모드를 뺴 놓고는 스카이림 캐릭터 모딩을 할 수 없다고 보..
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스카이림 FNIS + Nemesis 사용하기 - 툴리우스 채널
스카이림 FNIS + Nemesis 사용하기 – 툴리우스 채널

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스카이림 FNIS 사용법 – 모드 오거나이저(Mod Organizer)

스카이림에서 모션과 관련된 모드를 깔려면 FNIS가 필수적이죠..

기본적으로 스카이림에 모션을 설치하려면 기존의 모션을 없애고 덮어씌우는수밖에 없습니다.

하지만 FNIS는 모션을 ‘추가’할수 있는 모드입니다. 그래서 모션모드들은 FNIS를 기반으로 사용해야됩니다.

그럼 이제 모드 오거나이저로 FNIS를 사용하는법을 알려드리려합니다.

모드 오거나이저 설치와 사용방법은 이 글을 참고해주세요 – http://dokkiblog.tistory.com/34

우선 FNIS를 설치해줍시다

Fores New Idles in Skyrim – FNIS

출처 or 다운로드 – http://www.nexusmods.com/skyrim/mods/11811/?

넥서스에서 FNIS를 받으면 저렇게 다운로드탭에 FNIS가 추가됩니다.

더블클릭 해줍시다.

더블클릭 하긴했는데 올바른 가상 Data 폴더 설정이 필요하다고 나옵니다.

저 화살표모양을 눌러서 폴더 내용물을 열어줍시다.

Data폴더에 우클릭후 가상 Data폴더로 설정을 눌러줍니다.

이제 설치가능하다고 나옵니다. 확인을 눌러서 설치해줍시다.

FNIS를 체크해주시면 이제 설치는 끝났습니다.

근데 FNIS는 단순히 설치만 해주면 안됩니다.

FNIS를 실행해서 모션을 정리해줘야합니다.

SKSE라고 되있는부분을 눌러서 실행경로를 FNIS로 바꿔줘야합니다.

편집하기를 눌러줍니다.

이름부분에 원하는 이름을 입력해주고 실행파일 옆 …버튼을 눌러줘서 실행파일 경로설정을 해줘야합니다.

자신의 모드오거나이저 설치 경로\ModOrganizer\mods\Fores New Idles in Skyrim – FNIS\tools\GenerateFNIS_for_Users

에 들어가서 GenerateFNISforUsers를 열어줍니다.

모드오거나이저의 기본 설치경로는 제 컴퓨터 기준(Win 7)으로 C:\Program Files (x86)에 있습니다.

다른컴퓨터도 같을지는.. 모르겠네요.

이제 추가해줍니당 ㅇㅇ

이제 아까 SKSE가 있던부분에 FNIS도 추가됐습니다!!

FNIS를 선택해줍시다.

이제 FNIS로 실행해주면 이런화면이 나옵니다.

우선 위에있는 2개만 체크해주고 저 업데이트 FNIS가 써있는 노란색 버튼을 눌러줍니다.

그렇게 해주시면 모션설정은 끝난겁니다!

이제 즐겁게 스카이림하시러 가면 됩니다.

Fores New Idles in Skyrim – FNIS

Nexus Skyrim File of the month May 2015

No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows other mods to add different types of animations to the game : idles/poses, sequenced, arm offset, furniture, and paired animations, killmoves, and creature animations.

And, with the demonstration mod FNIS Spells the user has a means to display almost all animation files. Dance animations included.

Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. In addition, when you uninstall a mod that uses FNIS Creatures, you first have press the “De-Install Creatures” button, before you run the “Update FNIS Behaviors”

Use animations exclusive to the player in an EASY way?

Bored of all females walking the same?

Ready to explore Skyrim from above?

Want to see creatures animated by custom FNIS behaviors?

You are a modder, and want to understand the contents of behavior files?

You are a modder, and interested in Behaviors?

FNIS for Modders Documentation V6.2

How to Use FNIS SE & LE | w/ MO2 & Vortex.

More videos see at the end of this description

Recent Change(s)

2020/02/18

FNIS Behavior 7.6, FNIS Behavior 7.6 XXL

Recognize newest XPMSE skeleton bones (126/156) for XP32 Maximum Skeleton Extended – XPMSE Version 4.60 and above

Fixed a bug that prevented the PSCD patch

Added ini parameter “LoadCTDCalculation=0”

Reduced output about Load CTD Calculation (see Note)

Fixed patch mixup when switching between different languages

Updated russion language file (thank you, kapasov)

Creature Pack V7.6: fix exit animation event names (capitalization, FrostBiteSpider + Mudcrab)

Installation and Execution

NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are “C:/Program Files (x86)” or “C:/Program Files” (or their localized correspondents, e.g. “C:/Programme (x86)”). Use root folders like “D:\Games”. This way you can avoid serious protection issues, especially when using Mod Managers.

If you use NMM or MO : If you have an old FNIS version installed, uninstall it like any other mod.

: If you have an old FNIS version installed, uninstall it like any other mod. If you install manually : There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything.

: There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything. – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Install FNIS Behavior V7_6

Install Creature Pack V7_6 (optional, necessary for creature animation mods)

(optional, necessary for creature animation mods) Install FNIS Idle Spells V5_0_1 (optional, necessary for the spells)

(optional, necessary for the spells) Activate the FNIS plugin (FNIS.esp)

Install other FNIS dependant mods (see mod list below)

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

If you install manually : Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim ), and from there to Data/tools/GenerateFNIS_for_Users

: Go to to your Skyrim Installation directory(for example ), and from there to If you install manually : Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)

: Start the FNIS generator AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works) – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

If you use NMM : Install FNIS like any other mod

: Install FNIS like any other mod If you use NMM : If not done yet, “Configure FNIS” in NMM’s list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim ), and from there to Data/tools/GenerateFNIS_for_Users . Click OK.

: If not done yet, “Configure FNIS” in NMM’s list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example ), and from there to . Click OK. If you use NMM : “Launch FNIS” from NMM’s list of supported tools (right most drop-down button in the menu bar)

: “Launch FNIS” from NMM’s list of supported tools (right most drop-down button in the menu bar) – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

If you use MO : Configure FNIS as executable (IMPORTANT – See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim)

: Configure FNIS as executable (IMPORTANT – See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim) – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Select necessary “Available Patches” (ONLY those you need! See section “Patches”) from the bottom part of the generator window

Click “Update FNIS Behavior”

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

To check if new animation mods can cause problems: press the “Consistence Check” button

If you have uninstalled any mod that uses the FNIS Creature Pack: press the “De-Install Creatures” button (and install the Creature Pack again, if necessary)

GenerateFNISforUsers.exe

a shortcut to the tool

Say “YES”

Say “Abort”

For more detailed manual installation directions see “Installation (extended)”

For Installation under Mod Organizer see the guide at S.T.E.P. Project: Fores New Idles in Skyrim. Or watch one of the videos shown here.

If you are new with installing mods, check the Wiki Installing Mods Using NMM

FNIS Vortex/MO support (profiles), FNIS.ini

FNIS supports Vortex and MO

File Redirection

RedirectFiles= e.g. RedirectFiles=D:\FNIS_Redirect

Start FNIS from command line

\GenerateFNISforUsers e.g C:\Steam\Steamapps\common\Skyrim\tools\GenerateFNIS_for_Users\GenerateFNISforUsers InstantExecute=1 PSCD=0

FNIS execution without GUI (FNIS window)

InstantExecute=1

IMPORTANT Notes

All possible parameters are listed and explained in Skyrim\Data\FNIS.ini0. Empty lines, and lines starting with ‘ (apostrophe) are ignored

To take effect, this file (FNIS.ini0) has to be copied MANUALLY to Skyrim\Data\FNIS.ini.

Vortex, MO and NMM Virtual Install users: FNIS.ini has to go to “real” SKYRIM\Data (NOT inside the virtual mod folders!)

Problem shooting “Installation Problems”

When all NPCs move with the dreaded STIFF “half-T” POSE

Remove the desktop GenerateFNISforUsers.exe desktop short-cut

Re-install FNIS Behavior EXACTLY as described in the “Installation”

Fix all errors in the generator’s text field, and give note to all warnings – Errors definitely WILL, Warnings CAN indicate causes of the “half-T” problem

DON’T try to be smart moving things around

DON’T call the generator from within 7Zip, WinRar, …, and NOT from a folder that you arbitrarily find through the Windows Explorer Search function

LEGAL, STEAM based version of Skyrim

include the contents of the generator’s text field

Piracy Precautions

FNIS checks whether you use a legal Skyrim Steam installation . For this purpose reads the information Steam is setting every time you launch Skyrim with the Steam launcher. If this check fails, you will get a warning in the FNIS output window.

. For this purpose reads the information Steam is setting every time you launch Skyrim with the Steam launcher. If this check fails, you will get a warning in the FNIS output window. FNIS checks whether you are user of the mod pirate site “moddrop” . In this case FNIS will abort with an appropriate error message. If you want to use FNIS again, you need to (1) uninstall the moddrop client, (2) uninstall FNIS, including all leftovers in tools\GenerateFNIS_for_Users or MO overwrites, respecively (3) re-install FNIS again.

I will NOT HELP any PIRATES! First, I don’t support people that don’t support Skyrim and its mod authors. And second, I don’t waste my time chasing down problems which only occur with illegal installations.

First, I don’t support people that don’t support Skyrim and its mod authors. And second, I don’t waste my time chasing down problems which only occur with illegal installations. In order to execute its preventive piracy actions, FNIS reads data from your PC. But only as much as is needed to find out the above described piracy information. If you don’t fail the check, there is nothing that is kept in any way. And if you fail, the result is only distributed if you choose to share it. In particular there is no background scanning in any way.

You can use FNIS only if you agree with its piracy checks described above!!!

Mods using FNIS Behavior

Usage

FNIS Behaviors

add new custom animations

Patches

GenerateFNISforUsers.exe

Patch Management

SKELETON arm fix : this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.

: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files. GENDER specific animations : in Skyrim only a few animations are defined gender specific (different animations in the “Animations/female” and “Animations/male” folder. This patch allows you to make other animations gender specific provided they are “properly” created by the animators, see the Note). If you want to use such animations (e.g xp32’s New Animation Pack, dualsun’s Pretty Combat Idles, or NonokuraSan’s Female Animation Pack), simply copy them into your “Animations/female” (or “male”), and use this patch.

: in Skyrim only a few animations are defined gender specific (different animations in the “Animations/female” and “Animations/male” folder. This patch allows you to make other animations gender specific provided they are “properly” created by the animators, see the Note). If you want to use such animations (e.g xp32’s New Animation Pack, dualsun’s Pretty Combat Idles, or NonokuraSan’s Female Animation Pack), simply copy them into your “Animations/female” (or “male”), and use this patch. HKX File Compatibility Check Skyrim/SSE : Cross-using behavior, skeleton, and animation files between Skyrim and Skyrim SE will result in the well-known t-pose. General t-pose when behavior or skeleton files from the other Skyrim are used, animation-long t-pose in case of cross-used animations. This patch will check for such bad files. Obviously, it only makes sense to use this patch if you experience t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS generation.

Bug Fixes

Death after hug fix : a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character “should” have died before and has gone into the bleedout state after a brawl, or because s/he is essential.

: a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character “should” have died before and has gone into the bleedout state after a brawl, or because s/he is essential. Proper Spell Cast Direction fix by Staff of Flames: a person bends his spine backwards when he is aiming towards something flying in the sky(a dragon, for example). This natural posture happens to all NPCs in Skyrim and to the player when he is using a bow, but not when the player is using magic. NOTE 1: FNIS implements PSCD WITHOUT arm, hand and neck twist as it is included in the PSCD mod. Certain types of animations, including bow and animobject animations don’t work well with this type of twist. NOTE 2: Some users do not appreciate the amount of bending the player with this patch. By setting “PSCD=1” in the FNIS.ini you can activate this bug fix. Read the file FNIS.ini0 and follow the instructions there.

Dual Dagger Power Attack Speed Fix by Alek: fixes dual power attack speed scaling when using daggers, which will now be affected by Dual Flurry perks, Elemental Fury shout or any other kind of attack speed buffs.

FNIS and FNIS XXL, Animation Load CTD Limit

FNIS, which allows to add 10,000 animations for character 3rd person, AND for each of Skyrims creatures. That is plenty for most of the users of animation mods.

FNIS XXL, which allows to add 32,000 animations for race. For the animation collectors amongst us.

FNIS Spells

Gamers

perform any standard or custom idle

3 spells

FNIS Spell Selector : This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa’s Dance Animation for Modder (animations C10 to C26), and dualsun’s Funny Animations And Idles (animations C28 to C34, A1 to A4). For a complete list of the used spells, see Data/meshes/actors/character/animations/FNISSpells/FNIS_Animations.txt .

: This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa’s Dance Animation for Modder (animations C10 to C26), and dualsun’s Funny Animations And Idles (animations C28 to C34, A1 to A4). For a complete list of the used spells, see . FNIS NPC Idles : This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC’s regular animation schedule.

: This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC’s regular animation schedule. FNIS Player Idles : This (self) spell forces the player into 3rd person and makes her perform the selected idle. The will run until you interrupt, e.g. by jumping up (space bar).

FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)

FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)

FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)

FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)

FAQ

I’m getting Error messages when I call

GenerateFNISforUSers.exe

. What can I do?

Error 5 (Access denied) : See the following FAQ entry

: See the following FAQ entry Error 53 (File not found) : You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation.

: You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation. Error 2019 (Temporary directory does not exist. Bad Installation?) : (1) You are running GenerateFNISforUSers.exe from a wrong place. Most likely from out of the archive file. DON’T do that. Or (2) you have an incomplete installation -> Download and Re-Install FNIS Behavior

I’m getting “ERROR(5): Access to the path …. is denied”

GenerateFNISforUSers.exe

I’m getting “ERROR(5): Access to the path …. is denied”

DESPITE running as administrator

(“Animation Problems”) After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why?

You have ignored ERRORS or WARNINGS in your last generator run. Don’t do this. They are there for some reason.

You are running a cracked Skyrim. In the past apparant cracks have shown symptoms I have not seen in Steam versions.

Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Skyrim -> RMB -> Properties -> Local Files -> Verify Integrity Game Cache …). Another reason not to use cracks.

You are running a custom skeleton which comes with a skeleton.nif only, and not a corresponding skeleton.hkx. Installing XP32 Maximum Skeleton Extended – XPMSE first usually should fix the problem.

I got the warning “Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.”

check Bethesda’s installing from disc instead of steam thread.

you might not have executed the proper steps to relocate your steam folder, as described in Moving a Steam Installation and Games.

if you have used “Steam Verify Cache”, it might have removed one of the required registry entries. Start Skyrim once through the “Skyrim Launch” (and not through SKSE)

or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the registry entries used for this check

(“Load CTD”) After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug?

Install SKSE 1.7.0 or later. This will install “sheson’s memory patch”, which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the following lines:

[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 Use the following SKSE plugins (or one with the same functionality: Animation Limit Crash Fix LE

(“.NET Problems”) The generator gives some other strange error messages like “0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)”, “.NET Framework Initialization Error”, or aborts immediately after double-clicking.

corrupted Windows or .NET installation

What is a “clean save” (or “cleaned save”), and how can I make one?

Dismiss any follower

Go to a vanilla interior cell

Equip only vanilla equipment

Save and Quit

Deactivate all pugins that you want to update (or, all except Skyrim.esm and Update.esm)

Run, load the previous save, save again -> THIS is your “clean save”

Activate your plugins

I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when loading a save file.

GenerateFNISforUsers.exe

Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so, where do I put it in the load order.

I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x.

I’m a modder and have a mod which conflicts with the behavior files modified by FNIS. How can I be compatible with FNIS?

Manual INSTALLATION (extended)

Microsoft .NET 4.0 (follow the link when GenerateFNISforUsers.exe issues a corresponding error message)

issues a corresponding error message) Administrator rights to your Skyrim installation directories

Create a temporary directory (name of your choice)

Download FNIS Behavior V7_6 into

into If you want to use Creature Animation mods: Download Creature Pack V6_1 into

into Download FNIS Spells V5_0_1 — ADD-ON for the spells into

into Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g. 7zip) into into

with your favorite archive program (e.g. 7zip) into into Open and extract Creature Pack V6.1.7z into into

into into Open and extract FNIS Behavior 7.6.7z into into – Say “Yes” when asked to “Integrate…”. Now you should have a “/Data” folder with 3 subfolders: “Meshes”, “Tools”, And “Scripts”.

into into – Say “Yes” when asked to “Integrate…”. Now you should have a “/Data” folder with 3 subfolders: “Meshes”, “Tools”, And “Scripts”. Drag and drop the /Data folder into your Skyrim installation directory (usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim ). Say “Yes” when asked “Overwrite?”, or when asked to “Integrate…”

into your Skyrim installation directory (usually ). Say “Yes” when asked “Overwrite?”, or when asked to “Integrate…” Install other FNIS dependant mods (see mod list above)

Goto to your Skyrim Installation directory, and from there to Data/tools/GenerateFNIS_for_Users

Start (double-click) GenerateFNISforUsers.exe (part of FNIS Behavior) ABSOLUTELY NECESSARY , or NOTHING works

(part of FNIS Behavior) , or NOTHING works Select necessary Behavior patches in the Possible Patches field (make sure you have the patched mod installed!)

field (make sure you have the patched mod installed!) Click Update FNIS Behavior (this will create your installation-specific behavior files)

(this will create your installation-specific behavior files) Click Behavior Consistence Check (optional, checks if new mods have defined inconsitent stuff)

(optional, checks if new mods have defined inconsitent stuff) Click Exit . Say “Yes” when asked to “Create a shortcut on your desktop?” (strongly recommended, you will need the generator quite frequently)

. Say “Yes” when asked to “Create a shortcut on your desktop?” (strongly recommended, you will need the generator quite frequently) Start Steam and click “Play”

In “Data Files” tick FNIS.esp

In “Data Files” tick FNISSpells.esp

For NMM (Nexus Mod Manager) or MO (Mod Organizer) installation see the appropriate videos

UNINSTALL

Manual Uninstall

Data/FNIS.esp

Data/FNISspell.esp

Data/Meshes/actors/character/animations/FNIS

Data/Meshes/actors/character/animations/FNISBase

Data/Meshes/actors/character/animations/FNISSpells

Data/Meshes/actors/character/behaviors/*.hkx

Data/Meshes/actors/character/characters/defaultmale.hkx

Data/Meshes/actors/character/characters female/defaultfemale.hkx

Data/Meshes/animationsetdatasinglefile.txt

Data/Meshes/animationdatasinglefile.txt

Data/Meshes/AnimObjects/FNIS

Data/Tools/GenerateFNIS_for_Modders

Data/Tools/GenerateFNIS_for_Users

NMM Uninstall

Known Bugs, Restrictions and Incompatibilities

This mod is incompatible with every other mod which modifies behavior files (character or creatures). However, when you are a modder and willing to cooperate, then I’m happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS’ templates for the generated files.

However, when you are a modder and willing to cooperate, then I’m happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS’ templates for the generated files. (FNIS Spells) It’s a little tricky to end the player’s idles. Reason is that the CK doesn’t provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt.

Reason is that the CK doesn’t provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt. Few custom animations can behave “glitchy” when TK Dodge 3.0 is active. TK Dodge uses an SKSE plugin which modifies a file that was generated by the FNIS generator (AnimationDataSingleFile.txt). Unfortunately this modification has a bug which changes the status of 4 custom animations NOT added by TK Dodge (at position 2000 to 2003). Such modifications can cause sporadic t-pose, double-hit, pre-mature abort to such animation.

Usage for MODDERS

History

Credits

Licensing/Legal

The FNIS Behavior can only be downloaded and used in the described way. Without my express permission you are NOT ALLOWED

to upload FNIS Behavior TO ANY OTHER SITE

to distribute FNIS Behavior as part of another mod

to distribute modified versions of FNIS Behavior

to make money with files which are part of FNIS Behavior, or which are created with the help of FNIS Behavior

FNIS Spells

More Videos

3. Fores New Idles in Skyrim (FNIS) 설치 및 실행하기

FNIS는 모션관련해서 가장 중요한 모듈입니다. 따라서 모션관련 모드를 설치하면 꼭 패치를 해주셔야 하는 필수 유틸이죠. 그래서 이렇게 3번째 순서로 FNIS에 관해 글을 씁니다. 많이 어려워들 하시는 FNIS설치를 진행해보겠습니다.

기존의 모드설치와는 약간 다른 부분이 있어서 헷갈리실 수 있지만, 제 글을 따라만 오시면 쉽게 설치하실 수 있을 꺼에요.

우선 다운로드 먼저 받아주셔야죠. 아래의 링크를 통해 FNIS를 다운받아 줍시다.

FNIS : http://www.nexusmods.com/skyrim/mods/11811

계속 해왔던 것 처럼 수동으로 내려받아주세요.

그리고 MO를 통해서 일반적인 모드설치과정을 진행하려고 하면 첫 번째 관문에 봉착합니다. 올바른 가상 Data폴더 설정이 필요합니다? 이제까지 이런건 없었거든요. 당혹스러울 수 있습니다. 제가 나중에 MO의 원리와 방식에 대해 포스팅을 할 예정이지만 그때까지 못기다리시겠는 분들은 인터넷에 MO에 관해서 찾아보시면 많은 글들이 있을 꺼에요. 그거 살펴보시면 되겠습니다. 따라서 이 포스팅에선 단순히 이 부분을 어떻게 넘어가느냐만 설명하도록 하겠습니다.

원래 스카이림의 모드 설치는 Skyrim > Data폴더에 설치하게 됩니다. 따라서 MO에서도 모드를 설치할 땐 항상 최상위폴더가 Data폴더가 되어야 합니다. 위의 문제는 압축파일 내에 최상위폴더가 Data폴더가 아닐 때 (대부분 모드 이름으로된 폴더가 최상위 폴더라서 생깁니다.) 발생합니다. 따라서 모드 내에서 Data폴더를 찾아주기만 하면 됩니다. 옆에 세모버튼을 눌러서 FNIS의 하위트리를 열어줍시다.

역시 바로 아래에 Data폴더가 존재하네요. 이를 오른클릭하셔서 ‘가상 Data 폴더로 설정’을 클릭해줍니다.

그러면 요렇게 만족한다는 표시를 보여주네요. 앞으로 다른 모드를 설치하실 때에도 이런일이 발생하면 당황하지 마시고 침착하게 Data폴더를 찾아서 설정해주시면 되겠습니다. 간단하죠?

설치는 끝냈고, 이젠 MO와 연동을 해주셔야해요. 위 사진처럼 순서대로 설치한 FNIS를 체크해주시고 톱니버튼을 눌러주세요.

그럼 익숙한 창이 뜹니다. SKSE를 연동해줬을 때 이용해 본 창이죠. 마찬가지로 알아보기 쉬운 이름을 정해주시고 실행파일을 설정해줍니다. 여기서 두 번째 관문에 봉착합니다. 실행파일이 무엇이냐!

MO를 통해 무엇인가를 설치하면 모든 것은 MO설치폴더의 Mods폴더에 저장이 됩니다.

저 기준으로는 C:\Program Files (x86)\Mod Organizer\mods 이 곳입니다. 여기엔 저희가 설치한 모드들이 쭈욱 있습니다. 그 중에 FNIS가 있습니다. 들어가신다음 Tools > GenerateFNIS_for_Users 폴더에서 GenerateFNISforUsers.exe파일로 설정해주시면 됩니다.

C:\Program Files (x86)\Mod Organizer\mods\FNIS Behavior\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

여기서 주의하셔야할 점이 Users를 선택해야한다는 거! Modder라는 폴더도 있기때문에 혼동하실 수도 있어요.

경로설정까지 마쳐주시고 추가버튼을 누르면 등록이 됩니다. 확인 후에 닫아주세요.

이젠 FNIS를 실행해서 사용법을 알아봅시다.

요렇게 FNIS를 선택하시고 실행버튼을 눌러주시면 됩니다.

이게 FNIS의 메인화면입니다. 저희가 신경쓸 것은 업데이트 버튼(노란버튼)과 아래의 체크박스들입니다. 많은 체크박스들은 일종의 플러그인 설정인데요. 저흰 아직 아무런 모드를 설치하지 않아서 신경써줄게 없습니다. 읽어보시면 큰따옴표로 모드의 이름이 나와있습니다. 그 모드와 관련된 부분 fix를 설치하는 지를 체크해주는 겁니다.

우린 맨 위의 두 개만 체크해줍시다. 1번은 모션적용을 성별에따라서 적용해주는 것입니다. 이 것을 체크하지 않으면 ‘여성 달리기 모션’ 모드를 설치했을 때 남캐도 여자처럼 행동하게됩니다. ㅠㅠ 내눈

2번은 저도 솔직히 뭔지 잘 모릅니다. 그냥 항상 적용해왔습니다. fix라서 나쁜 것은 없을 듯 ㅠㅠ

그리고 업데이트 버튼을 눌러주세요.

그럼 이렇게 뭘 열심히 하더니 완료가 됩니다. 설치한 모션모드가 없어서 매우 단촐하고 금방 진행되네요. 나중에 설치한 모션모드가 많아지면 시간이 좀 걸리게 됩니다. 끝났으니 Exit를 눌러주시면 되요.

그럼 이렇게 바로가기를 만들겠냐는 팝업창이 뜨는데요, 취소를 누르면 됩니다. 그럼 다시는 이 팝업이 뜨지 않아요.

이렇게 FNIS의 설치와 실행방법에 대해 알아보았습니다. FNIS는 매우 중요한 프로그램입니다. 모든 모션관련(포즈나 동작모양을 수정하거나 하는 등)모드를 설치하시면 혹은 모션을 수정하는 것이 부분적으로 포함된 모드를 설치하시면 게임을 실행하시기 전에 꼭 FNIS 업데이트를 하셔야됩니다. 안하시면 모션이 전혀 적용이 안되거나 캐릭터들이 통나무가 될 수 있으며 심한경우 게임이 켜지질 않을꺼에요.

이상으로 글을 마칩니다.

다음시간에는 LOOT와 Wrye Bash에 관한 글을 써볼게요.

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